using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;


public class BaseChessDateSo : ScriptableObject
{
    public ChessType chessType;//棋子类型
    public string chessName;//棋子名称
    public Sprite chessSprite;//棋子图片
    public Sprite chessBackgroundSprite;//棋子图片
    public Sprite cardBackgroundSprite;//棋子图片
    public Vector2IntMode attackRange;//攻击范围
    public Vector2IntMode moveRange;//移动范围
    public int attack;//攻击力
    public int health;//血量
    public int resourcesPoint;//消耗资源点数

    public int score;//AI运算的得分
    public int attackScore;//AI运算的攻击得分
    public int killScore;//AI运算击杀得分
     [TextArea]
    public string description;//棋子描述

    public List<SkillConfig> skill;//棋子效果
    public Vector2IntMode skillRange;
}